Hello, explorers! The ever-expanding universe of No Man’s Sky continues to evolve with the release of the Worlds Part II update 5.58. This latest patch brings a host of bug fixes, quality-of-life improvements, and optimizations to ensure your interstellar adventures are smoother and more immersive than ever. Whether you’re charting uncharted planets, battling Sentinels, or building your dream base, this update addresses a wide range of issues reported by the community. Let’s dive into the details of what’s new and improved in this patch.
No Man’s Sky Worlds Part II update 5.58 patch notes: All bug fixes, game enhancements and more
No Man’s Sky Worlds Part II update 5.58: Expedition and Mission Fixes
The Worlds Part II update focuses heavily on resolving mission blockers and improving expedition experiences. Key fixes include:
– Chronicle Expedition: Fixed an issue preventing milestone completion if Rendezvous milestones autocompleted.
– Titan Expedition: Resolved a problem where players might not know the Terrain Manipulator recipe.
– Storm Crystal Missions: Corrected misleading mission text when locating storm crystals.
– In Stellar Multitudes: Addressed rare mission blockers, incorrect crafting recipes, persistent mission markers, and Polo’s incorrect dialogue.
– Under a Rebel Star: Fixed a mission blocker that occurred after fleeing Sentinels.
– A Trace of Metal: Resolved a rare issue preventing players from acquiring a replacement radiant brain from Tethys.
– They Who Returned: Fixed a rare mission blocker.
No Man’s Sky Worlds Part II update 5.58: Gameplay Enhancements
This update introduces several improvements to gameplay mechanics and interactions:
– Starship and Multi-Tool Management: Players can now archive their current starship or Multi-Tool, provided it’s not their only one.
– Sentinel Walkers: Fixed an issue preventing their spawn.
– Base Building: Resolved a problem where the base building hologram failed to collide correctly with the planet surface.
– Starship Customization: Players can now recolor Solar ships in the starship customizer.
– NPC Ship Exchanges: Fixed issues occurring after exchanging ships with NPCs.
– Death Mechanics: If players die midair on a planet, their grave will now spawn on the surface.
– Swimming and Water Mechanics: Fixed an issue causing players to pop to the surface while swimming on moons.
No Man’s Sky Worlds Part II update 5.58: Exocraft and Vehicle Fixes
Exocraft enthusiasts will appreciate the following fixes:
– Quick Menu Accessibility: Fixed an issue preventing access to the Quick Menu in Exocraft when using the swap Quick/Build Menu option.
– Terrain Manipulator: Resolved an issue preventing the full range of terrain manipulator modes from being accessible in Exocraft.
– Minotaur: Fixed issues with hotkeys not saving correctly and the Minotaur sinking into its geobay.
– Nautilon: Improved buoyancy, control, and visual effects, and fixed an issue causing it to dive slightly when navigating the Quick Menu.
No Man’s Sky Worlds Part II update 5.58: Inventory and UI Improvements
The update also brings several quality-of-life changes to inventory and user interface:
– Multi-Tool Naming: Fixed an issue where an expedition reward Multi-Tool with a custom name would overwrite the primary Multi-Tool’s name.
– Inventory Sorting: Resolved issues with hover tips clipping off the screen and expanded tech/cargo inventories not resetting properly.
– Backpack Display: Fixed an issue causing some backpacks to appear very small in the inventory.
– Analysis Visor: Localized weather anomalies are now tracked, and a minor animation glitch was fixed.
– Discovery UI: Fixed an issue causing the “New Planet Discovered” UI to be squashed by the saving UI.
No Man’s Sky Worlds Part II update 5.58: Visual and Audio Fixes

No Man’s Sky under water creatures (Image via Hello Games)
The Worlds Part II update polishes the game’s visuals and audio for a more immersive experience:
– Planetary Rendering: Fixed issues with barren and lush trees, water rendering, large planetary objects vanishing, and foam in Photo Mode.
– Atmosphere and Metal Surfaces: Addressed visual issues with planet atmosphere and metal surface rendering.
– Starship Trails: Fixed an issue causing starship trails to appear in front of the ship at high speeds.
– Loading Starfield: Resolved audio issues and a jittery appearance.
– Clothing and Clipping: Fixed clipping issues when wearing a cape and another cloth item simultaneously.
No Man’s Sky Worlds Part II update 5.58: Platform-Specific Optimizations
The update includes significant optimizations for various platforms:
– PC VR: Improved GTAO quality and fixed flickering when rendering water.
– Xbox: Addressed ghosting issues.
– PlayStation 4: Introduced a significant memory optimization and fixed foliage interaction issues.
– PlayStation 5: Fixed a specific performance issue and a crash when playing the PS4 version on PS5.
– Mac: Resolved visual issues and performance problems.
No Man’s Sky Worlds Part II update 5.58: Modding Support
For the modding community, the update improves indexing in arrays of data, making it easier for mod authors to merge modded data. The index ID is now clearly highlighted in the output of the SaveOutModdedMetadata option.
No Man’s Sky Worlds Part II update 5.58: Stability and Performance
The patch introduces significant memory optimizations across all platforms and fixes rare crashes, including:
– A crash after claiming abandoned ships on water worlds.
– A softlock when opening the galaxy map after landing on a derelict freighter.
The No Man’s Sky Worlds Part II update 5.58 is a testament to Hello Games’ commitment to refining the game based on player feedback. With a plethora of bug fixes, visual enhancements, and platform optimizations, this update ensures a smoother and more enjoyable experience for explorers across the universe. Whether you’re a veteran traveler or a new recruit, there’s never been a better time to dive into the infinite possibilities of No Man’s Sky.
Happy exploring, and see you among the stars!